course name
170 Seats
Basic Information
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Course Description

The increasing possibilities with interactive technology as opened up to virtual classrooms for teaching and educating the students. Research has proven that interactive teaching using such visual technologies is much more effective than the traditional methods which help students understand and gain knowledge better. Virtual reality is used in many training scenarios as it consists a wide range of benefits for academia and industrial needs.

Objectives of the Course

  • Produce 3D scenes using Unity and Blender while learning world space and scale
  • Try various UI (User Interface) techniques that can be used in VR Applications
  • Learn about the technical basics of VR such as rendering and VR motion sickness
  • Gain advanced experience in Unity programming using C# language
  • Interactive product demo artist
  • Virtual production developer 3D
  • VR background artist 3D VR developer
  • AR/VR unity developer
  • E-learning designer Modeling & texturing artist

Prerequisites

No prior programming skills are required. Access to certain combinations of hardware is required.

Course Syllabus

  • What is virtual reality
  • Modern VR experiences
  • History
  • Hardware
  • Software
Overview
  • Hardware
  • Software
  • Getting to Know the Unity Editor
  • The Project Dialog
  • The Unity Interface
  • The Project View
  • The Hierarchy View
  • The Inspector View
  • The Scene View
  • The Game View
  • The Toolbar
  • Navigating the Unity Scene View
  • Dimensions and Coordinate Systems
  • Game Objects
  • Transforms
  • Built-In 3D Objects
Models, Materials, and Textures
  • Importing Models
  • Models and the Asset Store
  • Terrain Generation
  • Terrain Textures
  • Importing Terrain Assets
  • Texturing Terrain
  • Generating Trees and Grass
  • Environment Effects
  • Character Controllers
  • Camera
  • Layers
Collision
  • Rigidbodies
  • Collision
  • Triggers
  • Raycasting
Prefabs
  • Prefab Basics
  • Working with Prefabs
  • Basic UI Principles
  • The Canvas
  • UI Elements
  • Canvas Render Modes
Particle Systems
  • Particles
  • Particle System Modules
  • Animator Basics
  • Configuring Your Assets
  • Creating an Animator
Audio
  • Audio Basics
  • Audio Sources
  • Managing Scenes
  • Unity Player Settings
  • Building Your Application
Unity Integration with VR
  • Oculus Rift
  • Cardboard
  • GearVR